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Author Topic: Investing In Ports
Mark-
Erickson
Mate
Posts: 44
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Post Investing In Ports
on: July 20, 2015, 21:14
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I wonder if I'm the only one who's noticed, your investments count differently for country support purposes than for economy/industry purposes. While it always takes 300 GP, no more and no less, to improve the value of the marketplace or the shipyard come next month, the country support amount varies according to the value it already has. An important consequence of this can be seen in the port of Bordeaux. The ship industry starts at 580. That means it takes 580 GP to make 1% for country support purposes. But if you invest just 500 GP, then bang your buttons investing 500 GP at a time again until it adds up to 6,000, that will count as 0% for country support, but still boost the industry next month to just enough, 600, to make ordering a new La Reale possible. That means those fine and fast ships can be gotten from Bordeaux, without taking Bordeaux away from England and thus getting some hostility from the British, and also without defecting to England before investing, and without starting the game as Otto Baynes. Figure lots of implications about other ports from there. Yes, you can increase the profit of a foreign country if you have a reason to.

chaoyun2k
Moderator
Posts: 492
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Post Re: Investing In Ports
on: July 28, 2015, 17:44
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For additional details check out the faq here:
http://www.gamefaqs.com/snes/588823-new-horizons/faqs/62703
The section on investments has more useful info.

Still, you have pointed out something that I hadn't considered using...but it could prove very useful!

Any information that I provide is based on the SNES version unless otherwise specified. I have thousands of hours into New Horizons and I have played it since it was released in the US on the SNES.

sizintsev
1st Mate
Posts: 260
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Post Re: Investing In Ports
on: July 31, 2015, 09:08
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I think that experienced players have seen the changes that occur in the case of fast investment most ports all over the map. Broken fleets are replaced by other ships, not the ones that usually. Those pirates who appear again in Algeria of 10 Venetian galleys are now 5-8 Flemish galleons and a few light galleys. Those fleet, which usually consist of 10 galleons now contain the NAO, Carrack and even Pinas. I smashed the Italian merchant navy and then saw the other as part of Tallet and other light vehicles, for example, Brigantine.

This can only mean one thing - the state's economy is reduced, this also applies to the pirates.

Mark-
Erickson
Mate
Posts: 44
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Post Re: Investing In Ports
on: July 31, 2015, 16:12
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Gee, looks like Pavel really does have an obstacle with the matter of translation to and from Russian. "Fast investment most ports all over the map" sounds to me like he must mean what can happen when you get past 1540 A.D. in game time, or come near world domination for one country, or both. I once came to the point where I noticed that means for some reason pirates can no longer afford the fleets they once could, and sometimes there were a few Flemish Galleons but mostly Pinnaces in their fleet. I didn't like that too well myself. It meant I now felt like I'd collected a tough Tekkousen fleet for nothing. Others may find it funny, I guess.

sizintsev
1st Mate
Posts: 260
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Post Re: Investing In Ports
on: August 1, 2015, 07:32
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Hey, Mark. All of this is very funny, and I can not remember with a smile. But I use google translation or yandex, they are almost identical. As in the reading and sending. Actually as I know the English language is not enough. And you tried play genesis versions Daikokai Jidai II.

Mark-
Erickson
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Posts: 44
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Post Re: Investing In Ports
on: September 16, 2021, 20:31
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Recently, I seemed to get a sort of "halfway" result v.s. that world domination business. My latest replay was based on Pietro, and I managed to neutralize the ports of Tripoli and Trebizond before July 1, 1522. That was because I hate the usual pattern with the countries. Normally, Portugal is listed as after Turkey, according to Country Info at the guild, during June of the first year 1522,...but then in July, Portugal apparently starts getting intimidated by Turkey's high profit, and thus is after England now instead,...and finally, starts being after Italy because its profit is tiny with loss of allied ports,...then Italy starts being after England, neutralizing he ports until they both have only their capital city,...and Turkey & Portugal end up glomming most of the ports. This time, I got Portugal to continue to be after Turkey for a while, and later I neutralized enough Portuguese ports to get Portugal's profit lower than that of Spain, Italy, England, or Holland, and thus Turkey started being after Portugal. But then, I found Corsair pirates from Algiers start having 10-ship fleets that were only half Venetians, the other half Flemish Galleons. And one that replaced Jack Raccam & would normally be 10 Galleons was now 5 Galleons, 3 Carracks, and 2 Naos. I wonder what the idea is here? Could it be that pirates tend to plunder fleets from Portugal as their main source of income, so when it gets poor and week, pirates can afford less?

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