Home About Guide Downloads Discussion Contact
Home arrow Guide arrow Ernst Von Bohr Walkthrough
Latest forum posts
1: Re:Exploit in game by Marinx
2: Re:Exploit in game by aviera
3: Exploit in game by Marinx
4: Exploit in game by Marinx
5: Re:Who's YOUR favorite character and why? by aviera
6: Re:UW online release date by aviera
7: Re:5 years after release... by aviera
8: Re:superships in fleets by aviera
9: Re:Storms by aviera
10: Re:Uncharted Waters_ Online Game Version by marblemiso

show last 4hrs - 24hrs
Login Form
Username

Password

Remember me
Password Reminder
No account yet? Create one
Ernst Von Bohr Walkthrough Print E-mail

Dutch geographer. Hired by his cartographer friend Mercator to explore far-off lands and make a map of the entire world.

Age: 23
Sail: 11
Battle: 1
Leadership: 78
Courage: 62
Seamanship: 92
Swordsman: 53
Knowledge: 86
Charm: 90
Intuition: 82

Skills:
Celestial Navigation
Cartography

Ernst starts out in Amsterdam with $5000, a Caravela Latina and a first mate Hans Starten (Sail:10 Battle:2 -Celestial Navigation) all given to him by Mercator. He should refit his ship to minimum crew (all sailors) and no guns to make the exploring voyage to the northwest for the "Saber-toothed cat" (see Discoveries section, if it isn't here, start the game again till it's there - randomly chosen). Be sure to have SOME lookout, otherwise you won't be able to see the village. The "Great Auk" discovery may also be available at the southern tip of Greenland. You can stop in Forel if necessary. Bring the discoveries to Bordeaux and Professor Mordes and look for an adventurers ship. Bring the maps to Mercator and when leaving Amsterdam, the 14 year old girl Paula shows up and asks to board the ship. Paula wants to find her homeland and tells her life story starting in Seville and melts Hans' heart. They let her aboard and continue their voyage.

Ernst is an adventurer and must increase Adventure fame to win the game. At this point, his fame should be approx. 2000. The Governor/General of Holland should be looking for him (for discoveries) and he can gain rank and play a slower game if desired, or ignore the Governor and play the fastest game (which is the best thing to do, because when turning discoveries to him you won't get money or adventure fame - things you both need).

Nothing will happen to Ernst through his quest except the occasional comment by Hans and Paula about their journeys. They should take several planned excursions to map areas and discover items. Trips can be classified as:

(try to sail the 'dark' map parts, where you haven't been yet) The North Atlantic - around the eastern coast of North America to Africa and north to Europe.

The South Atlantic - down the coast of Africa then west to the tip of South America (do the Amazon river) and north to Europe.

Asia - Over the top of Asia then down the coastline by Japan, India, the middle east then the eastern coast of Africa and around to Europe.

Pacific - Over the top of North America then down the west coasts of North and South America then "around the Horn" to Europe.

Australia - Around Africa then east along the southern polar regions to Australia. Around Australia + Indonesia, then across the Pacific to the horn and to Europe.

The Nile - This is optional, but is nice to gain fame.

Actually this is the easiest scenario, as you just can sail around with a small ship for ages and you'll report your findings to Mercator and Mordes every now and then.

When a certain percentage of the world is mapped, Mercator will congratulate Ernst and finish the map. (although this is your quest, it isn't necessary to finish the game). If you have done the '6-sails', you could just go sailing to parts you haven't been (dark parts) to gain fame and have Hans say his thing (see next paragraph).

During the final journeys, Hans will comment that Paula and Ernst should get married. In the final scenario, Hans will say that he wishes to see Zipangu, which has been hidden for the entire game. This is the clue to proceed to Zeiton (or Hanoi) where they will be told that Zipangu is to the northeast. Now Nagasaki and Sakia can be discovered. The shopkeepers will confirm this, then Ernst will comment that Paula looks like the people of this land. They question her and she remembers a "Yellow Sea" in her homeland. They question shopkeepers in Zeiton and are told that a yellow "river" exists to the north. Up this river, the city of Changan can now be discovered. In the Noble building in this town Paula finds her lost home and family.

Ernst invites Paula to continue to sail with him and she agrees as the game ends.

If you read the ending scene, you'll notice that Ernst says he would like to finish his task: making a complete world map. This is a bit dumb if you already did it. And by the way, wasn't this your original draft of sailing the oceans (and not Paula).

<Previous   Next>