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kosio55
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Vagabond
Posts: 4
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Hello to everyone - 2008/12/25 07:16

Well after reading and seeing most of the projects here i decided to try and get a hold of everyone that is currently planing anything and see you are interested in my great project.I see that alot ppl want to make a remake of UWNH and some are trying to create html or web based game of it.My current work is a lvl2 tech support at hewlett packard and i've always dreamed about making MMO out of UWNH.A litle improved gfx and gameplay but most basics would be the same basically.Now don't think that im one of those guys that will just keep on dreaming.I'm currently engaged in talks with official KOEI represantative about giving me the source code of UWNH(afcourse theres a fee i will have to pay if the project is ok) and getting the license to create the mmo i've also talked to several banks regarding a loan so i could buy a good server for the game.I'm also gonna be talking to few game development companies regarding the coding of the game and remaking it into mmo because i've got some great ideas for it but my coding knowledge is not enough atm and currently as it is i do not have enough time to sit and learn so i can do it myself.But im willing to go broke developing UWNH into great mmo game.So if anyone wants to take part in this great project and has any of these skills: knowledge in C+,Java2 and javascript,Mysql,Visual basic or is GREAT fan of the game and knows its flaws and what could have been done better please drop me an email at: kosio55@abv.bg.You could be apart of this great project and i won't hide the potential financial reward could be huge after the game is fully completed, because we all know how many fans miss this game.I've mentioned that i will be looking at game development companies but i really fear that my budget might hit the wall at some point and without the needed back up by few experienced guys and good plan both the companies and KOEI will deny further assistance and my project will meet its end. I wish you xmas everyone.

Post edited by: kosio55, at: 2008/12/25 09:04
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twm
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Knight
Posts: 34
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Re:Hello to everyone - 2008/12/26 16:29

I would suggest you NOT to use UWNH's source code, it's very probably written in C/Assembler mixed language, and like most other commercial games in that time, the code is rushed and not maintainable. Proficiency in modern OOP languages such C++, java won't help much in improving UWNH's code.

You should know the UWNH's engine is very limited if you have hex edited its save and memory, a single player/multiplayer game that has less than 100 players' engine architecture is quite different from those has more than 100 players concurrently, in short UWNH's engine won't work as a base for MMO game.Have a look at the data files in UWNH's directory, then you will know how chaotic the data is, a prime example is names must be 8 characters long and the empty characters must be replaced with space and names are delimited by space too.

There already exists a MMO version of UW, even though it's not a direct successor to UWNH, so I doubt koei will be interested in another MMO off UW series, cause that would be kinda shoot yourself in the foot.

And the last but not the least, games are not made by coders, they are made by artists, codes make art assets work together as a whole game, not the other way around.
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kosio55
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Vagabond
Posts: 4
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Re:Hello to everyone - 2008/12/27 08:33

Hi twm thanks for your concern but i've already figured how to convert it thanks to a friend.The hardest part is making it avaible as you said for more then 100 users but then again developer company can figure that out for me i don't have to hit my head against the wall to do it.About KOEIs interest their rep said that they are not interested into creating games for america/europe atm but they are considering my idea because it wouldn't demand them to lift a finger and they would earn money basically by doing nothing.Most of UWNH is written in assembly and java would not help much but just make the game avaible to more and allow for bigger expansion of certain sides of the game.The current version mmo of uw that exists i've played its beta and i can tell you that it doesn't come close to the original even tho its still very good but the basics are bit of changed and theres space for low requirements mmo in the internet because many ppl use old pcs and because many ppl like me adore uwnh the way it was.
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twm
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Knight
Posts: 34
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Re:Hello to everyone - 2008/12/27 23:07

I think you only need the franchise, the permission to make a game titled uncharted waters, the source code will be nigh useless because porting it(asm to C and EGA to dd/d3d/sdl/ogl) to modern operating systems will be much harder than rewriting something from scratch.

The gameplay of MMO version of UW is not like UWNH, as a MMO that is full of repetitive actions, it works, but UWNH's gameplay is not suitable for a MMO game, UWNH's map is too small for any multiplayer mode, the straits of Gibraltar is only 1 tile wide, all players will end up camping there if you make a multiplayer version based on UWNH's map. UWNH's turn-based-strategy combat is too slow for real-time multiplayer, so creating a MMO with UWNH's gameplay probably won't work out.
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kosio55
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Vagabond
Posts: 4
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Re:Hello to everyone - 2008/12/28 12:39

twm wrote:
I think you only need the franchise, the permission to make a game titled uncharted waters, the source code will be nigh useless because porting it(asm to C and EGA to dd/d3d/sdl/ogl) to modern operating systems will be much harder than rewriting something from scratch.

The gameplay of MMO version of UW is not like UWNH, as a MMO that is full of repetitive actions, it works, but UWNH's gameplay is not suitable for a MMO game, UWNH's map is too small for any multiplayer mode, the straits of Gibraltar is only 1 tile wide, all players will end up camping there if you make a multiplayer version based on UWNH's map. UWNH's turn-based-strategy combat is too slow for real-time multiplayer, so creating a MMO with UWNH's gameplay probably won't work out.

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Well the gameplay of such a game can be discussed a bit, however i've seen a good game that uses turn-based-strategy combat you can check it out at dofus.com , its not pirate game but its successfull nonetheless.I believe that UWNH would need a combo of both turn-based and real time combat depending on the situation, game dev would certainly be able to provide more info about the tweaking of possible UWNH mmo game.As for camping and such i've already thought of it making an npc police like ships that will be similar to EVE-onlines concord if you've ever played it they hit hard they stop your movement and they are very very hard to destroy.Certain areas will be off limits for very powerfull and very large ships and thus there will be no camping the new players but those are all aspects of a future gameplay system.As for the source code it usually requires the compilation or assembly of several, sometimes dozens or even hundreds, of different source code files. In these cases, instructions for compilations, such as a makefile, are included with the source code. These describe the relationships among the source code files, and contain information about how they are to be compiled.A few game dev companies told me they need that information in order to get me anywhere.

Post edited by: kosio55, at: 2008/12/28 13:39

Post edited by: kosio55, at: 2008/12/28 13:41
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